|
Test for crash detection. Usually used for BGL library objects in normal scenery BGL's.
This command should not be used in library objects. The called library object must do the
crash detection. See CrashStart.
:Lab1 |
Points to the object call (mandatory). This is usually a
CallLibObj instruction |
:Lab2 |
Points to the RefPoint instruction used with this object. This must
be a normal refpoint with an scale factor. |
:Lab3 |
Points to the RotatedCall used with this object. Set it to :[0] if
not used. |
fl |
Flags, purpose unknown, maybe reserved for internal use. Set it to 0.
|
dens |
scenery density code (min) for this object |
Example:
Area( A 51:30 -00:11 100 )
IfVarRange( : 346 2 32767 )
CrashIndirect( :Obj :RefP :Rotate 0 2 )
ShadowCall( :RefP )
PerspectiveCall( :Start )
Jump( : )
;
:Start
Perspective
:RefP
RefPoint( rel :EndP 0.5 51:30 -00:11 V2= 260 )
:Rotate
RotatedCall( :Obj 0.0 0.0 -140.90 )
:EndP
Return
;
:Obj
CallLibObj
( 0 9797FC57 8A930060 11D14AC5 A028DC53 )
Return
;
EndA |
|